تاریخ:پنجشنبه 23 خرداد 1392-10:18 ق.ظ
سال : 2012
صفحه : 853
حجم : 10 MB
قالب : PDF
When I got my fi rst game console in 1979—a way-cool Intellivision sys-tem by Matt el—the term “game engine” did not exist. Back then, video and arcade games were considered by most adults to be nothing more than toys, and the soft ware that made them tick was highly specialized to both the game in question and the hardware on which it ran. Today, games are a multi-billion-dollar mainstream industry rivaling Hollywood in size and popularity. And the soft ware that drives these now-ubiquitous three-dimen-sional worlds—game engines like id Soft ware’s Quake and Doom engines, Epic Games’ Unreal Engine 3 and Valve’s Source engine—have become fully fea-tured reusable soft ware development kit s that can be licensed and used to build almost any game imaginable.
نوع مطلب : آموزش های Game Development & Programing
برچسب ها: دانلود کتاب آموزشی Game Engine Architecture کتاب آموزشی Game Engine Architecture آموزشی Game Engine Architecture Game Engine Architecture آموزش های Game Development & Programing