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دانلود کتاب آموزشی Object Oriented Game Development

نویسنده :Legend
تاریخ:سه شنبه 7 خرداد 1392-03:00 ب.ظ

  مرجع دانلود کتاب های آموزشی | کتابخانه افسانه ای
سال : 2004
صفحه : 441
حجم : 2  MB
قالب : PDF
There’s a better than 50% chance that you have picked this title off the shelf ina bookshop and are wondering if it’s going to be another one of those ‘secrets ofthe inner circle’ type of titles. You know, the ones that promise to tell youunspoken truths on how to write really cool games but in reality offer up arehash of a manual you may already have for free anyway. I should know, I’vebought a few of them in the past, and if you haven’t experienced the disap-pointment getting to the end and thinking ‘Is that it?’ I don’t recommend it. Icertainly hope that this isn’t such a book, that it offers some useful insights thatyou can’t really get from anywhere else, and that when you finish it you’re alittle wiser than you were.

The goal of this book is to discuss a pragmatic approach to computer gamedevelopment. It borrows some of the traditional philosophy of developers andadds a smattering of software engineering principles, team-oriented processes,project management and a dash of what passes for common sense around thisbusiness. Although there have been many fine books written on each of thesetopics – some used as references for this title – to my knowledge this hasn’t beendone in the context of games before, certainly not in any great detail and withany non-trivial technical content relating to a broad set of disciplines, so it ismy hope that this book has something unique to offer.

I would hope to persuade and enlighten some of my audience to do thingsas I would do them. However, I also expect some or even all of you to take issuewith some of the things I discuss and solutions I present in the book. I can’t putforward hard and fast answers to either technical or management issues,because if it was that easy to come up with them, we would all be doing it,wouldn’t we? Rather, I intend to establish a few simple broad principles andthen present some solutions to the related problems which are ‘good enough’,in that doing them is better than not doing them.
  مرجع دانلود کتاب های آموزشی | کتابخانه افسانه ای
نویسنده : Julian Gold

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دنبالک ها: آموزش های Game Development & Programing 

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یکشنبه 13 مرداد 1392 11:33 ق.ظ
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