تاریخ:پنجشنبه 2 خرداد 1392-08:11 ب.ظ
سال : 2013
صفحه : 577
حجم : 16 MB
قالب : PDF
Physics-based realism is not new to gaming, and in fact many games on the shelves thesedays advertise their physics engines. Also, many 3D modeling and animation tools havephysics engines built in to help realistically animate specific types of motion. Naturally,there are magazine articles that appear every now and then that discuss various aspectsof physics-based game content. In parallel, but at a different level, research in the areaof real-time rigid body3 simulation has been active for many years, and the technicaljournals are full of papers that deal with various aspects of this subject. You’ll find paperson subjects ranging from the simulation of multiple, connected rigid bodies to the sim‐ulation of cloth. However, while these are fascinating subjects and valuable resources,as we hinted earlier, many of them are of limited immediate use to the game developeras they first require a solid understanding of the subject of mechanics requiring you tolearn the basics from other sources. Further, many of them focus primarily on themathematics involved in solving the equations of motion and don’t address the practicaltreatment of the forces acting on the body or system being simulated.
نوع مطلب : آموزش های Game Development & Programing
برچسب ها: دانلود کتاب آموزشی Physics for Game Developers 2nd Edition کتاب آموزشی Physics for Game Developers 2nd Edition آموزشی Physics for Game Developers 2nd Edition Physics for Game Developers 2nd Edition